Stopped progress after 2 weeks of attempts due to both desirable and undesirable UI elements sharing the exact same call stack. Need more reverse engineering knowledge to do clean hooks.
- Started after finishing Granblue Fantasy Relink script
- Tried filtering text by checking for certain values deep into the stack (
RSP) - Hot attach? Won’t help; garbage text shares same addresses
- Attach and filter return addresses? Won’t help either; garbage text shares same addresses
- Filter a combination of addresses in backtrace call stack? Won’t help either…
- Resumed progress after completing the Agent script for ASTLIBRA Revision
- Rewrote entire script; use similar strategy as ASTLIBRA script
- Wanted to finish script before the sequel ENDER MAGNOLIA comes out of early access
- Use backtrace strategy from failed attempt to filter everything hook?
- Learned that if you hook midway during a function prologue instead of first bytes, the game will crash

- Hook at +DA6370 = fine
- Hook at +DA6372 = bad!
- Need to hook at +DA6379 that has
xoropcode